LOW POLY LAND

Environment Artist

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Personal

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2016

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3ds Max

Mini Low-Poly Stylised Environments

Simplistic low-poly styled environments. A personal project that focused on geometry shape to create varying minimalistic terrains, similar in style but differ enough to be used as level ideas for a small game.

MOUNTAIN FOREST

MODULAR KIT

The objects existed initially as fast scaffolding thrown together for a single-render shot. As a further fun test, I wanted to see if I could turn them into a modular set of assets. So, I tidied them up, expanded with variations, and created some seamless repeatable plates. Those assets were imported into Unity, performance optimised for use in-game, then arranged into demo scenes that could be explored from isometric and first-person perspectives.

Ultimately, I didn't use these specific assets for anything further, but the process served as a great workflow test for creating game-ready (albeit very basic) assets that could be reused across multiple levels and provided actionable insights used for future game projects.

JUNGLE

MINE